Entertainment
 

Terry's Batsuit

From the DCAU Wiki, working on 1,949 articles

This is a featured article. Click here for more information.Featured article
Terry McGinnis in the Batsuit.

"Ah, the new boy. Ears are too long and I miss the cape. But not too shabby. Not too shabby at all."
The Joker[1]

Terry's Batsuit was the final Batsuit ever made and worn by Batman. It was ultimately inherited by his successor.

Contents

[edit] History

This high-tech Batsuit was developed presumably to compensate for Bruce Wayne's advancing age. It was eventually passed on to Terry McGinnis when he assumed the mantle of the Batman.[2] The Suit was over 20 years old when Terry became Gotham's new savior; however, its technology was so advanced that the Suit was still considered state of the art. By the time Terry met Amanda Waller, he was still wearing this Suit.[3]

It is largely unknown what Bruce used to build the Suit, except that he got its servo-motors from Dr. Peter Corso.[4] Bruce combined and incorporated most of the features and concepts of previous costumes and other gadgets into this Suit, such as the flight capability of the Jet Wing,[5] batarangs with auxiliary functions, grappling guns, bolas, and retractable claws,[6] among other things. He also built in new features such as a cloaking device — possibly inspired by the light refractive polymer[7] — although, this function probably consumed a good deal of the Suit's power, seeing as Terry minimized its usage. With this Suit, Batman had more versatility, as he was less dependent on portable gadgets, as well as less vulnerable to external adversities. The entire costume was an exoskeleton of electronic circuits; however, it was malleable like regular clothing, able of being folded to fit inside Terry's backpack.[8] Moreover, it conformed to the size of its wearer, seeing as it was able to fit both Bruce[9] and Terry,[2] who had different physiques at the time. Its external cloth was also somewhat resistant, still it could be torn off, thus exposing the Suit's circuitry.[10]

One of the most notable features of the Suit was that it covered the entire face and had no cape, which was replaced by retractable wings spread between the inner arms and sides of the body. Also, the utility belt had been incorporated into the Suit. The boots included thrusters that allowed Batman to fly in the absence of wind. However, for long range flights, he generally used the Batmobile. The Suit was very durable, being able to withstand massive concussive forces, fire, water, lasers, and electric shocks.

Fifteen years after Terry first wore the Suit,[3] its design remained mostly unchanged, except for the compartments on its utility belt that looked like the ones Bruce had on his suit during his Justice League years.

[edit] Paraphernalia

Image Feature Purpose Episode
Retractable wings under the arms to glide on.
  • Every time gliding was required.
Every episode except:

"The Once and Future Thing Part Two: Time, Warped"

"Future Shock"
Rocket boots enabling thrusting.
  • Every time thrusting was required.
Every episode
Sensitive touch microphone on index and middle fingers that permits eavesdropping through solid surfaces or at a distance. The recording can be played and downloaded into a chip. "Rebirth, Part II"
"Meltdown"
"Mind Games"
"The Last Resort"
"Armory"
"King's Ransom"
Return of the Joker
Personal communicator.
  • Allowed Terry to keep in constant contact with Bruce at the Batcave.
Every episode except:

"Rebirth, Part I"

"Final Cut"
"Armory"
"Zeta"
"Inqueling"
"The Once and Future Thing Part One: Weird Western Tales"
"Epilogue"
A remote kill function that can externally paralyze the suit from the Batcave.
  • Bruce Wayne used it after Terry stole the suit.
"Rebirth, Part II"
  • Bruce used it when Vance commandeered the suit and was trying to drown Terry.
"Lost Soul"
Dispensable batarangs.
  • Terry used regular batarangs for various purposes, namely disarming his opponents or cutting objects.
Every episode except:

"The Last Resort"

"April Moon"
"The Call, Part II"
"The Once and Future Thing Part One: Weird Western Tales"
Electric batarangs.
  • Terry used one electric batarang against Inque.
"Black Out"
  • He used an electric batarang to short circuit Spellbinder's aircraft.
"Spellbound"
  • Terry used another electric batarang on Inque.
"Disappearing Inque"
  • He hurled an electric batarang at Zeta.
"Zeta"
  • He hurled one electric batarang at Barda's psychic-parasitic Starro clone.
"The Call, Part II"
Explosive batarangs.
  • Terry used exploding batarangs against GOLEM first in the parking lot and then in the carnival.
"Golem"
  • He used one exploding batarang against one of Blight's thugs who was pursuing him in a hover-forklift.
"Ascension"
  • Dispensed several explosive batarangs to destroy Terminal's razorsharp chattery teeth.
"Hidden Agenda"
  • He threw an explosive batarang at Willie Watt, flaring his powers out of control.
"Revenant"
  • He threw an explosive batarang at a plummeting boulder.
"Payback"
  • He used one explosive batarang to detonate his plastic explosive.
"Where's Terry?"
  • He hurled an explosive batarang at Inque.
"Inqueling"
  • He hurled several at Static in the Batcave.
"Future Shock"
  • He threw one at IU7, destroying his hand, and then hurled another.
"Shadows"
Batarangs specially designed for restraining and/or reeling in
  • Terry coiled one batarang with a cable around Blight.
"Meltdown"
  • He used a batarang with a rope in order to stop Magma from leaving the lab.
"Heroes"
  • He used a batarang with a rope to apprehend an illegal guns supplier.
"The Winning Edge"
  • He coiled a batarang with a cable around Curaré.
"A Touch of Curaré"
  • He entangled a batarang with a cable to an elephant's leg so as to prevent it from escaping the Zoo.
"Babel"
  • Another to tie up a Gorilla.
  • He used two batarangs interconnected with a rope to tie up a supposed dealer.
"Eyewitness"
  • Another to disable Mad Stan's detonator.
  • He threw a batarang with a cable to swing from a street lamp.
"Armory"
  • He coiled of batarang with a cable around Jimmy Lin and his thugs.
"Sneak Peek"
  • He shot a batarang with a cable to tie up a Sentry.
"Sentries of the Last Cosmos"
  • He coiled batarang with a cable around a pipe to take a plunge down and save Dak.
"Where's Terry?"
  • He threw one batarang with prehensile titanium strips specially made to bind the Repeller.
"Untouchable"
  • He coiled two batarangs with a cable around Big Time.
"Big Time"
  • He hurled a batarang with a cable at Superman.
"The Call, Part II"
  • He hurled four batarangs interconnected with an elastic line to entangle Big Time to the ground.
"Betrayal"
  • He coiled one batarang with a cable around Big Time to deter him.
  • To deter himself from falling off the bridge.
Discs that can be fired from the tops of the hands.
  • Terry shot one against a security guard holding him at gunpoint.
"Rebirth, Part II"
  • He shot two against Inque.
"Black Out"
  • He sliced one dirt monster with two discs.
"Earth Mover"
  • He ruptured the toxic waste canisters sustaining Earthmover.
"Bloodsport"
  • To break free from Stalker's metal coils.
  • To cut off the wire of one of Mad Stan's detonators.
"Rats"
  • To try to neutralize the Albino and his mental attacks.
"Mind Games"
"Terry's Friend Dates a Robot"
  • To neutralize various synthoids in Louie's factory.
"Eyewitness"
  • To cut off the lever of one of Mad Stan's bombs.
"Final Cut"
  • He fired one to deploy a catapult.
  • He fired two discs interconnected with a cable to detain Ian Peek.
"Sneak Peek"
  • He fired two discs interconnected with a cable to bind Kobra One.
"Plague"
  • He shot one disc to disarm Carl.
"The Eggbaby"
  • He shot several discs to disarm and deflect the Sentries.
"Sentries of the Last Cosmos"
  • He fired two discs interconnected with a cable to lie up the giant mutated dog's mouth and legs.
"Ace in the Hole"
  • He fired two discs interconnected with a cable to ensnare Sable Thorpe.
"King's Ransom"
  • He shot two discs to cut off a giant novelty playing card to knock King out.
  • He shot one at the hangar's control panel to deactivate the turbines.
"Untouchable"
"Out of the Past"
"Speak No Evil"
  • He shot three at a Kobra agent.
"Curse of the Kobra, Part I"
  • He shot one to disarm a Kobra agent.
"Unmasked"
  • He shot two to bind and pin IU7 to the wall.
"Shadows"
Electromagnetic pads in the soles of the boots for adhesion to certain surfaces. "Rebirth, Part II"
  • To dodge Shriek's sonic attacks by doing back flips in the ceiling.
"Shriek"
  • To sneak into Bruce's psychiatric cell, we was hanging upside down.
  • Terry adhered to the building in front of Mr. Deakins' museum.
"Spellbound"
"Splicers"
  • Terry stood on the wall of a factory observing a transaction.
"Eyewitness"
  • After he sneaked into the factory he stood upside-down from a pipe.
  • While looking over Mutro Botha, Terry was standing upside-down from a balcony.
"Final Cut"
  • While waiting for Ma Mayhem and her boys, he was adhering to the wall of the state building they were about to rob.
"The Eggbaby"
"April Moon"
  • To dodge Terrapin, he did a back flip on a wall.
"Sentries of the Last Cosmos"
  • While waiting for Melanie outside her working place, Terry was sitting on a wall.
"King's Ransom"
  • He stuck to a wall while dodging the Repeller's attacks.
"Untouchable"
  • On the ceiling of Winchell's office, during the fight with his gunmen.
"Inqueling"
  • To run around on the walls in order to dodge Winchell's blasts.
"Out of the Past"
  • To sneak behind IU7, he adhered to the ceiling.
"Shadows"
  • He adhered to Bonk's spinning hover-forklift.
Return of the Joker
Retractable claws which could be used to slice, clip, or facilitate climbing.
  • Terry used them to cling on to and climb Mr. Fixx airborne hovercraft.
"Rebirth, Part II"
  • To grab on to Bill's moving car.
"Earth Mover"
"Lost Soul"
  • To rip off a mine bomb attached to his cowl.
"Rats"
  • To cut a wire in Mad Stan's bomb jacket.
  • To cease himself from falling over a building.
"Babel"
  • To tear open Mad Stan's vest.
"Eyewitness"
  • To cling to Armory's speeding van.
"Armory"
  • To cut off the power source of Ma Mayhem's car.
"The Eggbaby"
  • To brace himself against the wall inside the hanger.
"Untouchable"
"The Call, Part II"
Significant resistance to water, electricity, heat, and radiation.
  • Terry fell into a damp.
"Black Out"
  • The suit protected Terry against Blight's radiation bolts, but Bruce pointed out its protection is limited.
"Meltdown"
  • Queen electrocuted him.
"Dead Man's Hand"
  • When Vance commandeered the suit he drove it into the sea.
"Lost Soul"
"Bloodsport"
"Hooked Up"
"Mind Games"
"The Last Resort"
"Armory"
  • He was submerged underwater after Shriek flooded the underground tunnels.
"Where's Terry?"
  • He was pushed off a cliff by the Repeller and fell into the river.
"Untouchable"
"Speak No Evil"
  • He fell into in a lake at Gotham Bio Park.
"The Call, Part I"
  • He was submerged underwater after broke through Aquagirl's tank.
"The Call, Part II"
  • Inside Kobra's QH, he walked through fire.
"Curse of the Kobra, Part II"
  • He was ensnared by two electric coils that conducted high voltages of electricity.
"Countdown"
"Unmasked"
  • He got submerged underwater after Jordan Pryce's yacht exploded.
Return of the Joker
  • Dee Dee shocked him with a taser.
Built-in cloaking device that enables almost complete camouflage.
  • To test it out, Terry oversaw a basketball game.
"Golem"
  • To spy on the Police investigating the disappearance of the GOLEM.
  • To hide from the Police blimps after defeating the GOLEM in the parking lot.
"Meltdown"
"Dead Man's Hand"
  • To sneak into Bane's estate.
"The Winning Edge"
"A Touch of Curaré"
"Splicers"
  • To elude the sensors inside Gotham Power. Here, his camouflage was negated by thermal sensors.
"Lost Soul"
  • When Vance was controlling the suit he switched it on during his fight with Terry.
  • To elude the Stalker, when he was ensnared in one of his traps.
"Bloodsport"
"Mind Games"
  • To elude a rampant Gorilla.
"Babel"
  • Do do surveillance on Sam Young campaign party.
"Eyewitness"
  • To elude the Police. Here he was spotted by being illuminated with ultra-violet light.
"Zeta"
"The Last Resort"
"Final Cut"
  • To retrieve Botha's bomb timer/transmitter.
  • To conceal himself from Armory after he fired a bazooka at him.
"Armory"
"Sneak Peek"
  • To spy on Kobra agents undetected.
"Plague"
"Sentries of the Last Cosmos"
"Ace in the Hole"
  • To elude the giant mutated dog.
  • To lurk for Melanie outside her working place.
"King's Ransom"
  • To stakeout the ransom payment, but was detected by Ace's thermal vision.
"Inqueling"
  • Inside Winchell's office before he walked in.
  • To sneak up on Winchell and knock him down.
"Out of the Past"
  • To spy on the zoologists inside Gotham University lab.
"Speak No Evil"
  • To elude Fingers, but he could smell him.
"Curse of the Kobra, Part I"
"Curse of the Kobra, Part II"
"Unmasked"
Return of the Joker
Grappling guns built into the forearms.
  • To swing around the GOLEM and save Nelson.
  • Terry plunged two grapples into the GOLEM and strapped the lines into a Condor ride.
"Golem"
  • To cause the Royal Flush Gang to trip over from their flying cards.
  • To tail King's flying card.
  • To swing and save Ten from falling down.
"Dead Man's Hand"
  • To extricate himself from a crime scene after foiling an illegal guns deal.
  • During his fight with Coach Creagar to spin him around the hokey field.
  • To climb to the top of Bane's mansion.
"The Winning Edge"
  • He pierced one dirt monster with one grapple.
"Earth Mover"
  • To swing around Gotham, to compensate for his broken glider.
"Joyride"
  • To strap Ten's flying card onto a pipe.
"Once Burned"
  • He shot a hook from his right arm into the ground and another from his left arm into a trailer to bring it to a halt.
"Hooked Up"
  • To swing around and save Nelson from Willie's mental attacks inside the gym.
"Revenant"
  • To tail Ma Mayhem's hovercar.
  • To save Ma Mayhem from a fall.
"The Eggbaby"
  • To grab Payback in midair and swing down to safety.
"Payback"
  • He shot one grappling hook into the giant mutated dog's mouth and connected the loose end into his belt buckle, electrocuting the dog.
"Ace in the Hole"
  • He shot two grappling hooks to the metallic door inside the pool and discharged electricity to deter Aquagirl.
"The Call, Part II"
"Unmasked"
Return of the Joker
Geiger counter.
  • Terry used it once to measure the radiation of the water on which Wayne-Powers was dumping toxic waste.
"Meltdown"
Bolas.
  • Terry shot one to restrain the ship captain.
  • To ensnare the gunman targeting Victor Fries.
"Meltdown"
  • To restrain Ace into a pillar.
"Dead Man's Hand"
"The Winning Edge"
"A Touch of Curaré"
"Hidden Agenda"
  • To ensnare Louie's legs.
"Terry's Friend Dates a Robot"
  • To entangle Zeta.
  • To ensnare one NSA agent.
"Zeta"
"April Moon"
"Payback"
  • He fired two bolas at two Sentries.
  • To bind Simon Harper's hands, thus short-circuiting his suit.
"Sentries of the Last Cosmos"
  • He hurled one at the Repeller but he easily deflected it.
"Untouchable"
  • He threw one to restrain two of Winchell's gunmen.
"Inqueling"
  • He hurled one at Static in the Batcave.
"Future Shock"
Enhanced visual assistance that allowed him to see in the dark. The visor could also serve as digital binoculars and an infrared filter. Visual from the Batsuit could be fed back to the main computer in the Batcave; it could also receive visual from the main computer, allowing for superior tactical planning.
  • Terry used binocular vision to spy on Victor Fries in the cemetery.
"Meltdown"
"Dead Man's Hand"
"Disappearing Inque"
  • To do surveillance outside Sam Young's estate.
"A Touch of Curaré"
"Ascension"
  • When Vance was controlling the suit, during his fight with Terry he switched from night vision to infrared and then to ultraviolet vision.
"Lost Soul"
"Hooked Up"
  • He used night vision to investigate Mr. Caulder's apartment.
"Mind Games"
  • Terry was scouting on an illegal transaction using night vision outside a factory.
  • He used a frequency scan to see past Spellbinder's illusion.
"Eyewitness"
  • He used binocular vision to watch over Ma Mayhem and her boys outside a state building they were about rob.
  • To spot his Eggbaby.
"The Eggbaby"
"King's Ransom"
Smoke pellets. "Meltdown"
"Shriek"
"Joyride"
  • Against the Derby gangsters.
"Once Burned"
"Babel"
"Eyewitness"
  • Against Vincent who was tailing him.
"The Last Resort"
"The Eggbaby"
"April Moon"
  • To obfuscate the giant mutated dog.
"Ace in the Hole"
  • He used one so that Big Time would lose his grip on him.
"Big Time"
"Speak No Evil"
Old fashioned grappling gun.
  • To deter a robber on a jet pack.
"Heroes"
"The Winning Edge"
  • Terry fires one to tail the train that Fingers was hitching.
  • He fired two to try to ensnare Fingers.
"Speak No Evil"
  • To pull a Kobra agent out of the airborne HQ.
"Curse of the Kobra, Part II"
Neuromuscular amplification.

Every time strength was required. Most notably:

  • To lift debris Terry was buried under.
"Heroes"
  • To lift a massive light projector.
"A Touch of Curaré"
"Splicers"
  • Terry bent metal bars of Matt's cage.
"Bloodsport"
  • To lift a pile of girders he was buried under.
"Inqueling"
  • To break free from Dee Dee's laser bullwhip.
"The Once and Future Thing Part Two: Time, Warped"
IMAGE
UNAVAILABLE
Wrist-mounted laser shooter capable of melting metal and stunning his opponents.
  • He used it to melt the metal bars of Bruce's room in the psychiatric hospital.
  • Then he used it to open the ceiling lamp.
"Shriek"
  • He used it to shake off a Joker grabbing on to him.
"Once Burned"
Explosives.
  • Dropped a bomb on Ace in the laundry vent.
"Dead Man's Hand"
  • He used a bomb to provide cover for Zeta.
"Zeta"
  • He planted plastic explosive on a tunnel wall to break through it.
"Where's Terry?"
  • He threw explosive pellets to break open Aquagirl's swimming tank.
"The Call, Part I"
IMAGE
UNAVAILABLE
Launchable tracers. "The Winning Edge"
Fire extinguisher bomb/capsules.
  • Terry used them extinguish a fire in Plas-Tech.
"Ascension"
  • To extinguish a fire ignited by Payback.
"Payback"
Flexicuffs.
  • Terry used them to handcuff Blight.
"Ascension"
"Rats"
"Final Cut"
"Plague"
"King's Ransom"
Enhanced ballistic protection. "Ascension"
"Sentries of the Last Cosmos"
  • He got hit by a laser inside Tim Drake's work place.
Return of the Joker
  • He got shot by Redcoats.
"The Once and Future Thing Part Two: Time, Warped"
Buzz saw incorporated into belt buckle.
  • Terry used it to slice and dice several dirt monsters.
"Earth Mover"
  • To cut through the dome's glass and to deflect the giant mutated dog.
"Ace in the Hole"
  • To break himself free from Inque.
"Inqueling"
IMAGE
UNAVAILABLE
Built in tracer.
  • Bruce used it to find Terry when Vance took over the suit.
"Lost Soul"
  • He tracked Terry at the Jokerz hideout.
"Once Burned"
Tranquilizer darts.
  • Terry used them on Ace when he went out of control.
"Babel"
Extensible forearm spikes. "Terry's Friend Dates a Robot"
A lock decipher.
  • Terry used it to unlock doors at the morgue.
"Eyewitness"
A frequency scanner to locate hot receivers. "Final Cut"
A retractable PIN or password decipherer in the form of a key on the right index finger.
  • Terry used it to open a secure door in the Muscle City sweat shop.
"Plague"
  • To open a locked compartment inside the zoology lab.
"Speak No Evil"
Could uplink with the Batmobile for remote piloting. "April Moon"
  • After Payback escaped, Terry remotely controlled the Batmobile to extinguish a fire.
"Payback"
"The Call, Part I"
  • To follow the Kobra agents.
"Unmasked"
Bugs. "Sentries of the Last Cosmos"
Built-in rebreather.
  • Terry activated it to breath underwater after Shriek flooded the underground tunnels.
"Where's Terry?"
  • To breath underwater after being pushed off a cliff by the Repeller.
"Untouchable"
"The Call, Part II"
Electrical discharges throughout the suit.
  • Activated it when Inque tried to smother him.
  • To subdue Inque and stow her away in a bag.
"Inqueling"
"The Call, Part II"
Scanner.
  • Terry used it to analyze the DNA on a sample left in Winchell's office.
"Inqueling"
Flashbang grenades.
  • Terry used them to disorient Winchell's armed men.
"Inqueling"
  • To obfuscate Starro and its clones.
"The Call, Part II"
"Betrayal"
Portable bag.
  • Terry tried to stow Inque away in one.
"Inqueling"
IMAGE
UNAVAILABLE
Recorder. "Big Time"
Welding tool.
  • Terry used it to weld a lion's cage gate shut.
"Speak No Evil"
Retractable tweezers
  • He used it to pick and store a small sliver of Kryptonite.
"The Call, Part I"
Drug identifier, utilized by dipping fingers into the substance.
  • To analyze the residue in Mad Stan's drink.
"Countdown"
IMAGE
UNAVAILABLE
Communicator.
  • He gave one to Ro so that she could contact him.
"Countdown"
IMAGE
UNAVAILABLE
Sensors that work as a polygraph.
  • It detected no pulse fluctuations on Tim Drake.
Return of the Joker
Knockout gas pellets. "Epilogue"
"Future Shock"

[edit] Sightings

Batman Beyond

The Zeta Project

Static Shock

Justice League Unlimited

[edit] Feature Films

[edit] Footnotes